Once i had the music composed and recorded to the video, I focused on adding in the dialogue and sound effects. The dialogue I recorded with my computer and a Senheiser rifle microphone to my computer and organised the sounds within REAPER. Once the dialogue was all complete, I focused on going around sheffield with the Senheiser and the Zoom audio recorder to record as many sounds that I could potentially use. I wrote up a list of required sounds so that I knew the basic requirements and any other sounds would be useful for future reference. I imported all of the my sounds into reaper and labelled them to their respective sounds before importing them into my project sessionto crop and edit so that they fit in with the timing of the video and music.
The next stage was sorting the volume levels of each track so that the dialogue stood out above the music when speech was occuring and I also lowered the sound effects volume when the music plays towards the end as the screaming fades away into music to show the obvious change in mood so the chords will control the mood as the music holds a note of D right before a C major which ends on a bright chord to conclude the piece having resolved the problem by pairing the socks together afterall.
I then rendered checked over the animation and sound to make sure they sync perfectly before rending out the audio to put into Premiere to render out the animation.
Wednesday, 16 November 2016
Tuesday, 8 November 2016
Week 7 Sound Design Music
Using the storyboard, I began work on the music through garage band. I plugged in my piano and began composing a short piece to play along to the animation. Keeping it simple, I went with 4 chords (C, F, G and Dm) for the left hand, then for the right hand I used the same notes that it would take to make the chord (so a C chord would be C, E and G) to make the melody playing the notes in a decorative way playing off beat to contrast the heavy chords. I then felt the need to add more "power" to the chords so I added a bass playing the notes of the chords (C, F, G and Dm) to boost them. I also did the same with strings so the silence echoed in a sweet hum of the strings. The tempo of the piece is interpretive of the actions within the shots; so a fast changing shot would pick up tempo and a slower changing shot would make the tempo slow down. The progression of the tempo overall works as shown below.
Week 6 Animatic
Using my storyboard, I constructed an Animatic to visualise the structure of the piece, asking myself such questions as so:
Are the movements clear? Do the characters seem relatable? Does the composition work? Is the animation easily readable?
To all these questions I believe my answer is yes, apart from the ending 2 shots where the characters appear in a box. I will add other items to the box so that it is clear they are being donated as they will be among other items donated in a shoebox. As for the last shot, I will design an environment that fits with the rest of the piece but stands out as being a homeless shelter as opposed to a warm bedroom. The colours for the homeless shelter should be cold so as to explain the meaning of donating socks.
Week 5 Storyboard
Using my previous design for storyboard tiles, I cut the first scene out and focused on the 2 other scenes so that the animation focused more on the character interaction rather than the full story. I used the colours relative to the character designs so they are representative of the final outcome which helps me visualise whether the characters show in their emotions. The storyboard effectively shows the direction of movement through red arrows and dialogue is shown in the text beneath each panel. I feel the ending scene maybe unclear though so I may need to develop this section more so.
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